A Bézier curve is a parametric curve frequently used in computer graphics, animation, and modeling to create smooth and scalable shapes. It is defined by a set of control points, which determine its shape. The curve is mathematically represented using Bernstein polynomials and is widely used because it provides excellent control and precision.
Control points
A bezier curve is defined by control points.
There may be 2, 3, 4 or more.
For instance, two points curve:
Three points curve:
Four points curve:
Key Characteristics
- Control Points:
- The curve starts at the first control point (P0P_0P0) and ends at the last control point (PnP_nPn).
- The other control points (P1,P2,…P_1, P_2, \ldotsP1,P2,…) influence the shape but are not necessarily on the curve.
- Tangency:
- The curve’s tangent at the endpoints aligns with the line connecting the endpoint to its adjacent control point.
- Convex Hull:
- The curve always lies within the convex hull of its control points.
- Scalability and Transformability:
- Bézier curves scale and transform well, making them ideal for vector graphics.

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